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<h1 class="title">QSGTextureProvider 类</h1>
<!-- $$$QSGTextureProvider-brief -->
<p><a href="qsgtextureprovider.html">QSGTextureProvider</a>类在 QML中封装了基于纹理的实体。 <a href="#details">更多...</a></p>
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<tr><td class="memItemLeft rightAlign topAlign">头文件：</td><td class="memItemRight bottomAlign">   <span class="preprocessor">#include &lt;QSGTextureProvider&gt;</span>
</td></tr><tr><td class="memItemLeft rightAlign topAlign"> qmake:</td><td class="memItemRight bottomAlign"> QT += quick</td></tr><tr><td class="memItemLeft rightAlign topAlign">继承自：</td><td class="memItemRight bottomAlign"> <a href="../qtcore/qobject.html">QObject</a></td></tr></table></div><ul>
<li><a href="qsgtextureprovider-members.html">所有成员的列表，包括继承成员</a></li>
<li><a href="qsgtextureprovider-obsolete.html">废弃的成员</a></li>
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<h2 id="public-functions">公用函数</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> virtual QSGTexture *</td><td class="memItemRight bottomAlign"><b><a href="qsgtextureprovider.html#texture">texture</a></b>() const = 0</td></tr>
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<li class="fn">31 个公用函数继承自<a href="../qtcore/qobject.html#public-functions">QObject</a></li>
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<h2 id="signals">信号</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qsgtextureprovider.html#textureChanged">textureChanged</a></b>()</td></tr>
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<li class="fn">2 个信号继承自<a href="../qtcore/qobject.html#signals">QObject</a></li>
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<h2 id="static-public-members">静态公用成员</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> const QMetaObject </td><td class="memItemRight bottomAlign"><b><a href="qsgtextureprovider.html#staticMetaObject-var">staticMetaObject</a></b></td></tr>
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<li class="fn">9 个静态公用成员继承自<a href="../qtcore/qobject.html#static-public-members">QObject</a></li>
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<h3>额外的继承成员</h3>
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<li class="fn">1 个属性继承自<a href="../qtcore/qobject.html#properties">QObject</a></li>
<li class="fn">1 个公用槽函数继承自<a href="../qtcore/qobject.html#public-slots">QObject</a></li>
<li class="fn">9 个保护函数继承自<a href="../qtcore/qobject.html#protected-functions">QObject</a></li>
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<!-- $$$QSGTextureProvider-description -->
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<h2 id="details">详细信息</h2>
<p><a href="qsgtextureprovider.html">QSGTextureProvider</a>类将基于纹理的实体封装在 QML 中<a href="file:///E:/WLL/work/Qt5.12-Document-Trans-in-Chinese/qtquick/qsgtextureprovider.html">。</a></p>
<p><a href="qsgtextureprovider.html">QSGTextureProvider</a>主要存在于场景图渲染线程中。</p>
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<p><b>请参考 </b><a href="qtquick-scenegraph-twotextureproviders-example.html">
场景视图-两个纹理提供程序</a>。</p>
<!-- @@@QSGTextureProvider -->
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<h2>成员函数文档</h2>
<!-- $$$texture[overload1]$$$texture -->
<h3 class="fn" id="texture"><a name="texture"></a><code>[pure virtual] </code><span class="type"><a href="qsgtexture.html">QSGTexture</a></span> *QSGTextureProvider::<span class="name">texture</span>() const</h3>
<p>返回指向纹理对象的指针。</p>
<!-- @@@texture -->
<!-- $$$textureChanged[overload1]$$$textureChanged -->
<h3 class="fn" id="textureChanged"><a name="textureChanged"></a><code>[signal] </code><span class="type">void</span> QSGTextureProvider::<span class="name">textureChanged</span>()</h3>
<p>当纹理发生变化时会发出此信号。</p>
<!-- @@@textureChanged -->
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